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The target drow transforms into a surface elf. Read a creature's or an object's alignment, emotion, health, and magic auras. Increase/decrease strength of natural winds.Įmpowers or extends the effects of any potion or elixir. Make one instrument sound like a different kind of instrument.Īssume form of a Small or Medium humanoid. Gain haste while maintaining bardic performance. Weapon becomes good, evil, lawful, or chaotic.Īs align weapon, but you can divide the duration among weapons touched. Transform one alchemical item or firearm into another alchemical item or firearm of the same or lesser cost. Gain potion's benefits without consuming it. Store a copy of your body in the Akashic Record, and restore yourself to that form upon your death. Subject treads on air as if solid (climb or descend at 45-degree angle).Īs air walk, but you may divide the duration among creatures touched. Tread unsteadily on air, with limitations. +1 on attack rolls and saves against fear, 1d8 temporary hp +1/level (max +10).Ĭreates a small pocket of air around your head or an object.īlast of air deals 2d6 bludgeoning damage and knocks opponent upward. You instill such apprehension about attacking you in your target that doing so causes it mental distress and pain. You gain a bonus on Diplomacy checks and performance combat checks.įlying storm cloud deals 3d6 electricity damage.įlying storm cloud deals 6d6 electricity damage. You can move slowly and safely and still cast spells, until you move quickly, make an attack, or cast a harmful spell.Īs disguise self, but you can change the disguise as a swift action.Īs alter self, but you can change the shape as a swift action. Subject gains a bonus on Perception checks.Īttackers' weapons stick to your gluey blood.
WIZARD SPELL LIST 5E PLUS
Ranged touch attack 2d4 damage for 1 round + 1 round/3 levels.ġd6/level acid damage plus 1 round of acid. Replaces nonmagical ammunition every round. Harmlessly and completely inhale one gas, fog, smoke, mist, or similar cloud-like effect. You become immune to diseases and toxins, absorb one, and then spread it to others. Targets are able to breathe water, freely. Surrounds the target with layers of force. The extra 10 minute duration can go to one of the four targets or it is wasted. For example, if you are 5th level, your communal spell's duration is 10 minutes per level, and you have four targets, each target must receive 10 minutes of duration. Furthermore, unless the communal spell's description indicates otherwise, no target can receive a duration increment smaller than the smallest increment of duration listed in the spell description. When you divide the duration, you must divide it as evenly as possible among the targets. The word "level" in the short spell descriptions that follow always refers to caster level.Ĭreatures and Characters: The words "Creature" and "character" are used synonymously in the short descriptions.Ĭommunal Spells: Communal spells function like other spells, except they allow you to divide the duration among multiple targets, treating each target as a subject of the spell. Hit Dice: The term "Hit Dice" is used synonymously with "character levels" for effects that affect a specific number of Hit Dice of creatures.Ĭaster Level: A spell's power often depends on caster level, which is defined as the caster's class level for the purposes of casting a particular spell.
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Spells in all lists are presented in alphabetical order, except when a spell's name begins with "communal," "greater," "lesser," or "mass," in which case it is alphabetized under the base spell name.
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WIZARD SPELL LIST 5E FULL
Immediately after those lists is a complete list of all spells with full descriptions of those spells listed. These include the spell name and a brief and incomplete description of the spell. Order of Presentation: The first spell lists presented are the lists of spells separated by class and level.
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